This manual will help you learn how to draw text-mode artwork using Tundradraw.
While textmode artwork is an evasive and challenging medium, it is also very fun and rewarding to those individuals that spend the time and have the patience and dedication to learn how to create it.
This manual conforms to the v4.0 HTML DTD, CSS level 1, and DOM level 1 specifications. While this manual was being developed it was tested using Mozilla Firefox v1.0.6 and Microsoft Internet Explorer 6.x on Windows. If you find that the content contained herein does not render properly on your platform, please let us know about it and we will try to fix it.
This manual has been designed to cater to a variety of readers; seasoned textmode gurus, BBS system operators, and complete neophytes -- hopefully anyone will find this manual helpful.
Welcome to the world of textmode artwork! What awaits you is an exciting and educational experience. This manual has many features dedicated to help you learn the ropes:
Please Note:
It is highly recommended that new users of textmode read the users manual in linear, top-down fashion.
As a SysOp you probably already have existing familiarity with the likes of TheDraw, ACiDDRAW, or perhaps ITPDraw or PabloDraw. You will be pleased to know that Tundradraw follows in the footsteps of it's predecessors and provides the same functionalities you have used before or have come to expect in a textmode artwork editing program. One thing you must be aware of however; Tundradraw does not currently support Ansimation (animated cursor movements).
To quickly get up to speed with Tundradraw, it's probably best that you simply just try to use the program. It's very similar to other programs you already know how to use, with the primary differences being the amount of colors available to you (Tundradraw features a 24bit palette!) and how to get around and do stuff in the program. It's recommended that you read the Drawing with Tundradraw section first, and then read Drawing with Friends.